Thursday, July 25, 2013

**Microsoft just announced that they will allow self-publishing which provides a route for low budget companies and individuals to develop games for the Xbox One. Playstation developers have said before they will allow this, but so far the process with Microsoft seems easier and more accessible based on our research.**

Original article: http://www.gameinformer.com/b/news/archive/2013/07/24/microsoft-to-announce-indie-self-publishing-new-certification-process.aspx

Microsoft Confirms Indie Self Publishing, Microsoft Responds To Our Questions


Update: Microsoft has verified our report. Confirmation has also been provided regarding Xbox One retail consoles serving as developer kits. This is an enormous change to the landscape, and supports the move to allow independent developers to self-publish.

"Our vision is that every person can be a creator. That every Xbox One can be used for development.  That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE," said Xbox chief product officer Marc Whitten. "This means self-publishing.  This means Kinect, the cloud, achievements.  This means great discoverability on Xbox LIVE.  We'll have more details on the program and the timeline at gamescom in August."

In a conversation with Whitten, he told us that the commitment to independent developers is full. There won't be restrictions on the type of titles that can be created, nor will there be limits in scope. In response to a question on whether retail-scale games could be published independently, Whitten told us, "Our goal is to give them access to the power of Xbox One, the power of Xbox Live, the cloud, Kinect, Smartglass. That's what we think will actually generate a bunch of creativity on the system."

With regard to revenue splitting with developers, we were told that more information will be coming at Gamescom, but that we could think about it "generally like we think about Marketplace today." According to developers we've spoken with, that split can be approximately 50-50.

As for sales and dynamism in the Marketplace, Whitten told us more information would be forthcoming, but that "This has been pretty key for how we've developed the Xbox One platform," Whitten told us in response to a question about how long this plan has been in the works. Along those lines, Microsoft has been pushing for faster certification as we reported earlier. "My goal has always been to reduce the amount of time it takes to make a certification pass," Whitten told us. "It's good for all reasons, and it's a function of how to you build the automation. My goals will always be to take the amount of time in certification down."

With regard to the devkit functionality, Whitten told us that it won't be ready at launch. We also spoke about security, as it would seem that enabling retail units to function as devkits and play non-final code would be problematic. "This is the type of thing that you can only do at the start of a generation," Whitten explained. "You make a set of assumptions, and those assumptions get baked in at the beginning. When you ask questions like that [about security], you're looking through the lens of how Xbox 360 works, and based on how we developed a lot of these things in 2004 and 2005."
We're looking forward to learning more about these new features in the coming weeks and next month at Gamescom.

Original story:
Another unpopular Microsoft policy appears to be heading for the history books. Sources tell Game Informer that the company is reversing course on its publishing requirements. This will allow independent studios to access digital distribution without a publishing partner.

Independent publishing was a key platform in Sony's E3 2013 press conference, bringing a number of developers on stage. Supergiant Games' Transistor, Abe's Oddysee: New 'n' Tasty from Oddworld Inhabitants and Just Add Water, and Don't Starve from Mark of the Ninja studio Klei Entertainment were just some of the titles on display.

In contrast, criticism of Microsoft's curated approach to its marketplace has amplified in recent months, with several former partners saying they will never work with them again. Oddworld creator Lorne Lanning boldly said of Microsoft's indie policy, "There's one party that's making it very clear they're not interested."

The cacophony of naysayers drove Microsoft to rethink its position. Under the new directive, developers can set their own release dates and pricing, which should make the erratic nature of Xbox Live releases less problematic for creators who want to handle their own marketing.

Additionally, we have learned that Microsoft is drastically overhauling its certification process. The company will use a model similar to iTunes and is targeting a 14-day turnaround for an approvals. Instead of extensive code checking, the company will be looking for terms of service violations and significant bugs.

We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code. This is in line with information we've received about a new process for beta tests. They will be run via hardware provisioning on Xbox One, with the process reportedly to be enabled for up to 25,000 users per test at launch. Given the ability to provision for beta testing, the ability to enable retail hardware for pre-release code seems feasible.

We've reached out to Microsoft for comment.
Additional reporting by Matt Bertz and Jeff Marchiafava.

Tuesday, July 23, 2013

Statistics between Xbox and Playstation

PlayStation 3 (PS3)Statistics
Units Sold
Total PlayStation 3 consoles sold
57 Million
Total PlayStation 3 games sold
375.3 Million
Top Selling PS3 Game : Gran Turismo 5
7.3 Million
PlayStation 2 (PS2) Statistics

Total PlayStation 2 consoles sold
150 Million
Total PlayStation 2 games sold
1.51 Billion
Top Selling PS2 Game : Grand Theft Auto : San Andreas
17.33 Million
PlayStation (PS) Statistics

Total PlayStation consoles sold
102.49 Million
Total PlayStation games sold
962 Million
Top Selling PS Game : Gran Turismo
10.85 Million
PlayStation Portable (PSP) Statistics

Total PSP units sold
67.8 Million
Total PSP games sold
102.49 Million
Top Selling PS3 Game : Monster Hunter Portable 3rd
4.12 Million
PlayStation Network Statistics

Total Number of PlayStation Network Subscribers
69 Million
Total PlayStation Store Downloads
600 Million

Xbox 360 StatisticsData
Xbox 360 Total Console Sales59,400,000
Halo 3 (Best Selling Game) Sales15,750,000
Xbox 360 Original Sales Price$399
Total XBox 360 Games Sold384,000,000
Total Xbox 360 Game Titles963
Xbox Original StatisticsData
Xbox Total Console Sales24,750,000
Halo 2 (Best Selling Game) Sales8,000,000
Total Xbox Games Sold104,000,000
Total Original Xbox Game Titles478
Xbox Live StatisticsData
Number of Xbox Live Subscribers31 Million
Average Xbox Live Gamerscore11,286
Highest Gamerscore to date (3.11.2011)540,563

Saturday, July 20, 2013

Sony PlayStation 4 VS Micorsoft Xbox One

FeaturePlayStation 4Xbox OneWii U
Price$399.99 [1]$499.99 [2]$349.99 / 299.99
Optical DriveBlu-ray/DVD [3]Blu-ray/DVD [4]25GB Optical Disc (Proprietary)
Game DVRYes [5]Yes [6]No
RAM8GB GDDR5 [7]8GB DDR3 [8]2GB DDR3 [9]
CPUSingle-chip x86 AMD "Jaguar" processor, 8 cores [10]8 Core Microsoft custom CPU[11]Multi-Core PowerPC "Espresso" CPU [12]
Storage500 GB Hard Drive (user removeable)[13]500 GB Hard Drive (non-removeable)[14]8GB or 32GB Flash
External StorageTBAYes, USB [15]Yes, USB
Cloud StorageYes [16]Yes [17]No
Play As You DownloadYes [18]Yes [19]No
Account Access from Multiple ConsolesYes [20]YesNo
Mandatory Game InstallsNo [21]Yes [22]No
Required Internet ConnectionNo [23]Yes but ONLY for the system's mandatory day one update. [24][25]No
Used Game FeeNo [26]No [27]No
Digital game sharing or giftingNoNoNo
Backwards CompatibilityNone [28]None [29]Yes, Wii
Cross Game ChatYes [30]Yes [31]No
Motion ControlDualShock 4, PlayStation 4 Eye (not included), PlayStation Move (not included)Kinect 2Wii Remote, Wii U GamePad (included)
Second ScreenVita (not included) [32]
Playstation App[33]
SmartGlass (not included) [34]Wii U GamePad (included)
Voice CommandsTBAYes [35]No
Subscription ServicePlayStation Plus[36]Xbox Live [37]No
USBUSB 3.0 [38]USB 3.0 [39]USB 2.0
Live StreamingYesYesNo
Reputation PreservationTrophies will be portedAchievements will be ported[40]N/A
Web ConnectionGigabit Ethernet, IEEE 802.11 b/g/n [41]Gigabit Ethernet, IEEE 802.11 b/g/n WiFi [42]Gigabit IEEE 802.11 b/g/n WiFi, LAN via USB dongle
BlueToothBluetooth 2.1 (EDR)[43]No*Bluetooth 4.0 Support[44]
A/V HookupsHDMI out (4K Support [45]) Optical output[46]HDMI input and output (4K support), Optical output[47]HDMI out, Component/Composite out
Region LockedNoNo [48]Yes
Microsoft Xbox One is using BLUE-RAY!
Some of the games' quality for Xbox 360 were worse compare to the PlayStation 3.
For Example, the Final Fantasy XIII, it is 720p resolution on PlayStation 3 and 576p resolution on Xbox 360.
Also, the game is compacted into 1 blue-ray on PlayStation 3 and 3 DVD on Xbox 360.
By using the Blue-ray, Xbox One can provides better gaming quality.

Sources:

Thursday, July 11, 2013

Microsoft Xbox One

Release Date for Microsoft Xbox One: 11/30/2013

Exclusive Games for Xbox One:
Below
Crimson Dragon
D4
Dead Rising 3
Forza Motorsport 5
Halo
Killer Instinct
Kinect Sport Rivals
Quantum Break
Project Spark
Rabbids Invasion
Ryse: Son of Rome
Sunset Overdrive
Zumba Party Fitness
Untitled Black Tusk game

Larger Front

Sony PlayStation 4

Release Date for Sony PlayStation 4: 11/30/2013

Exclusive Games for PlayStation 4:
Deep Down
DriveClub
Gran Turismo
Infamous: Second Son
Killzone: Shadow Fall
Knack
The Order: 1866

http://www.neowin.net/news/list-of-xbox-one-and-playstation-4-exclusive-games

Larger Front

General Assignments

General Marketing Objective for Xbox One (will become more specific):
Outsell Playstation 4 in first month after release

These are the general assignments for our marketing plan. They may change next week, and we are helping each other with each of our sections:

Alexis - In charge of pricing, Put together plan and make parts cohesive
Michael - In charge of place, Outline format for marketing plan
Mihn - In charge of product*
David - In charge of promotion*

*These P's will require more work than pricing and place

Wednesday, July 10, 2013

XBox One

Here is the website from Microsoft with some information about the product.

http://www.xbox.com/en-US/xboxone/what-it-is?xr=shellnav


Comparision between the PS4 and XBox One

www.gamingreality.com